PJ Timers & Death
Combat and Timers
In Deadman Mode, various timers play a crucial role in determining the outcome of PvP encounters:
Anti-PJ Timer:
If you engage in combat with another player, neither of you can be attacked by a third party until the combat ends.
Once combat ends, there is a 20 game tick timer before you can be attacked by someone else.
This timer is critical if you want to escape a fight: for example, you can freeze the player attacking you and hide behind an object to safely teleport out.
Logout Timer:
Logging out of the game has a 7-second timer. If you attempt to log out while in combat or being targeted, you'll need to wait 7 seconds before your character safely disconnects.
Teleportation Timer:
If you're unskulled and not in combat, you can teleport instantly.
If you're skulled or in combat, there's a 7-second timer before you can successfully teleport.
Death:
On DMMPS you won't lose any experience on death.
You will lose 10 of the most valueable items in your bank (80% of a stackable item)
You'll be given a starter pack on respawn, including a free tier 1 sigil.
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